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Books : Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition

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Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition

by: Wizards RPG Team

List Price: $34.95
Off The Bookshelf's Price: $23.07
You Save: $11.88 (34%)
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Availability: Usually ships in 24 hours Binding: Hardcover
Brand: Wizards of the Coast
Dewey Decimal Number: 793
EAN: 9780786948673
ISBN: 0786948671
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 320
Publication Date: June 06, 2008
Publisher: Wizards of the Coast
Release Date: June 06, 2008
Studio: Wizards of the Coast
Sales Rank: 1750




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Editorial Review:

Product Description:
The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Players Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - Excellent game. Makes a great Board game
The book came super fast and was a great price new, better than in the stores. I've tried 4ed at a convention and with my friends. We still aren't sold on it as a whole. It is WAY too similar to World of Warcraft.

However, it makes for a fun, Heroquest elite like board game. The book is full of errors and errata has been added on wizard's website, but that is to be expected for a first printing. Mostly just clarifications.

Enjoy everyone, it's worth giving a chance and I like that it's a chance to start over without feeling like a powergamer with 2000 books to choose from.



Rating: 2 out of 5 stars - Great for 3rd edition House Rules, but not as it's own game.
Been a player of D&D since the good ol' boxed sets and the flavor and system of this new version just seems off to me. I havn't bought it but borrowed it from and read through friends versions enough to know that I won't be picking it up. Making Dragonborn and Tieflings "Core" races is simply the most blantant example what 4th edition is really about, and that is selling "Dungeons and Dragons" to the MMO generation not making it a better game!



Rating: 2 out of 5 stars - An Extremely Disappointing Revision
Dungeons and Dragons 4th Edition seems to be an attempt to both streamline and modularize the iconic game system. The problem is, the streamlining and modularization has turned the game into something that is definitely NOT Dungeons and Dragons. A few words and names remain the same, but the game no longer plays or feels like previous editions. As others have put it, the heart and soul of the experience has been ripped out and replaced with working - but artificial - mechanisms.

"Powers" represent the biggest change to the rules. Every class has the same number of base powers per level, but the powers must be chosen from their specific class's list. Powers also fit into different categories - At Will, Encounter, Daily, and Utility. Their name implies how often they can be used ... Read More



Rating: 2 out of 5 stars - Not the D&D we remember


What a strange beast this new game is.

Hasbro has changed Dungeons and Dragons so radically as to make it unrecognizable from the D&D so many of us grew up with. Gone are the endless ways to customize a character- the proficiencies, the spell lists, the multitude of races and classes to draw on- that were the hallmark of the sometimes unwieldy AD&D of years past. Instead, Hasbro has scaled the races and classes back to an odd handful of old and new (dwarves, elves and... dragonborn?) that are primarily cosmetic, and replaced the proficiency lists and spellbooks with endless combat feats and combat powers, combat exploits and combat spells, combat, combat, combat. Yes, combat, always a major part of any D&D session, has now taken not just center stage but the ... Read More



Rating: 1 out of 5 stars - Pathetic.
I realize this isn't a helpful review, but the word "pathetic" is so prevalent in my mind it's taking all of my effort not to just type that word over and over and over. This is a video game on paper. Unless you are aged 8-12, avoid this product.


 


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